setEditorObjectScope: Difference between revisions
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Revision as of 02:31, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setEditorObjectScope [objects, editorType, condition, scope, subordinatesAlso]
- Parameters:
- map: Control -
- [objects, editorType, condition, scope, subordinatesAlso]: Array -
- objects: Array of Objects and/or Editor Objects
- editorType: String
- condition: String
- scope: String
- subordinatesAlso: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setEditorObjectScope [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]
- Example 2:
((findDisplay 128) displayCtrl 51) setEditorObjectScope [ ["_unit_0"], "", "true", "ALLNODRAG", false]
Additional Information
- See also:
- addEditorObject deleteEditorObject findEditorObject getEditorObjectScope insertEditorObject
Notes
-
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