isLaserOn: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.78 | |||
| | |arg= local | ||
|eff= global | |||
|eff=global | |||
|gr1= Weapons | |gr1= Weapons | ||
| Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units | |descr= Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units. | ||
|s1= | |s1= [[isLaserOn]] vehicle | ||
|p1=vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|x1= <code>_on = [[isLaserOn]] _vehicle;</code> | |x1= <code>_on = [[isLaserOn]] _vehicle;</code> | ||
| [[Boolean]] | |r1= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise | ||
|seealso= [[enableIRLasers]] [[isIRLaserOn]] | |seealso= [[enableIRLasers]] [[isIRLaserOn]] | ||
}} | }} |
Revision as of 04:14, 13 June 2021
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units.
- Groups:
- Weapons
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean - true when laser is on, false otherwise
Examples
- Example 1:
_on = isLaserOn _vehicle;
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note