diag fps: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
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The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames. | The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 16:08, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- DiagnosticPerformance Profiling
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Number
Examples
- Example 1:
diag_log diag_fps;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 19, 2014 - 23:56 (UTC)
- DreadedEntity
- The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.