isRemoteExecuted: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=") |
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|gr1= Multiplayer | |gr1= Multiplayer | ||
| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] | | Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] | ||
|s1= '''isRemoteExecuted''' | |||
|r1= [[Boolean]] | |r1= [[Boolean]] |
Revision as of 15:44, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- isRemoteExecuted
- Return Value:
- Boolean
Examples
- Example 1:
_remoteExecuted = isRemoteExecuted;
Additional Information
- See also:
- isRemoteExecutedJIPremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 11, 2017 - 11:16 (UTC)
- Demellion
-
NOTE: When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client..