isRemoteExecuted: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|s1=" to " |s1=")
m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
Line 28: Line 28:
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br>  
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br>  
</dd>
</dd>
</dl>
</dl>

Revision as of 16:09, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
isRemoteExecuted
Return Value:
Boolean

Examples

Example 1:
_remoteExecuted = isRemoteExecuted;

Additional Information

See also:
isRemoteExecutedJIPremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2017 - 11:16 (UTC)
Demellion
NOTE: When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client..