setStarterRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr1=([^ ]+) \|([0-9]\.[0-9]{2}) " to "|$2 |gr1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^=]{12,}) * \|s1=" to " |descr=$1 |s1=") |
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|gr1= RTD | |gr1= RTD | ||
| Toggle the starter for the given helicopter engine(s) on or off. | |descr= Toggle the starter for the given helicopter engine(s) on or off. | ||
* engine index 0: engine #1 | * engine index 0: engine #1 | ||
* engine index 1: engine #2 | * engine index 1: engine #2 |
Revision as of 22:03, 13 June 2021
Description
- Description:
- Toggle the starter for the given helicopter engine(s) on or off.
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setStarterRTD [enable, engineIndex]
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- enable : Boolean - on or off
- engineIndex : Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setStarterRTD [true, -1];
Additional Information
- See also:
- See also needed
Notes
-
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