BIS fnc respawnNone: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
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|descr= Create a death screen. | |descr= Create a death screen. | ||
|s1=[killed, killer] spawn [[BIS_fnc_respawnNone]] | |s1= [killed, killer] spawn [[BIS_fnc_respawnNone]] | ||
|p1= killed: [[Object]] - Killed unit ([[player]]) | |p1= killed: [[Object]] - Killed unit ([[player]]) |
Revision as of 23:11, 12 July 2022
Description
Syntax
- Syntax:
- [killed, killer] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - Killed unit (player)
- killer: Object - Any unit
- Return Value:
- Nothing
Examples
- Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
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