execVM: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 41: | Line 41: | ||
it is possible to manage multithreading development, by using: | it is possible to manage multithreading development, by using: | ||
-handle script returned by execVM | -handle script returned by execVM | ||
-Force the thread to termninate by using 'terminate' command | -Force the thread to termninate by using 'terminate' command | ||
-Synchronyse a script by using 'ScriptDone' command</dd> | -Synchronyse a script by using 'ScriptDone' command</dd> | ||
Revision as of 12:38, 5 January 2007
Description
- Description:
- Compile and execute SQF Script. Argument is passed to the script as local variable _this. The Script is first searched for in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
var = player execVM "test.sqf"
Additional Information
- See also:
- SQF syntax
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:30
- Giova
- More about the Returned value: the type 'Script' returned by this command, is in fact a kind of 'Thread Handle'. sqf functions launched with execVM will run asynchronly with its caller script/fonction. it is possible to manage multithreading development, by using: -handle script returned by execVM -Force the thread to termninate by using 'terminate' command -Synchronyse a script by using 'ScriptDone' command