loadGame: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Arma_3:_Event_Handlers/addMissionEventHandler" to "[[Arma 3: Mission Event Handlers")
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
Line 26: Line 26:
|seealso= [[enableSaving]], [[saveGame]], [[savingEnabled]]
|seealso= [[enableSaving]], [[saveGame]], [[savingEnabled]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 22:38, 16 June 2021

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"
A mission event handler "Loaded" is available and is important that it is added in preInit in order for it to fire on load from save
Groups:
Mission Information

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSavingsaveGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note