addUserActionEventHandler: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Fix) |
No edit summary |
||
Line 26: | Line 26: | ||
|r1= [[Number]] - The index of the currently added UserAction event handler is returned | |r1= [[Number]] - The index of the currently added UserAction event handler is returned | ||
|x1= <code>[[private]] _ehId = [[addUserActionEventHandler]] ["Reload", " | |x1= <code>[[private]] _ehId = [[addUserActionEventHandler]] ["Reload", "Activate", { [[systemChat]] "reloading!"; }];</code> | ||
|seealso= [[removeUserActionEventHandler]] [[removeAllUserActionEventHandlers]] [[Arma 3: Event Handlers#UserAction Event Handlers|UserAction Event Handlers]] | |seealso= [[removeUserActionEventHandler]] [[removeAllUserActionEventHandlers]] [[Arma 3: Event Handlers#UserAction Event Handlers|UserAction Event Handlers]] | ||
}} | }} |
Revision as of 20:50, 18 June 2021
Description
- Description:
- Adds event handler attached to the current mission and returns event handler handle. For a list of available UserAction event handlers, see: Arma 3: Mission Event Handlers.
- Groups:
- Event Handlers
Syntax
- Syntax:
- addUserActionEventHandler [keyName, event, expression]
- Parameters:
- keyName: String - action key name - see inputAction/actions
- event: String - event name - see UserAction Event Handlers. Can be one of:
- "Activate"
- "Deactivate"
- "Analog"
- expression: Code - Expression that will be executed in missionNamespace when event handler fires.
- Return Value:
- Number - The index of the currently added UserAction event handler is returned
Examples
- Example 1:
private _ehId = addUserActionEventHandler ["Reload", "Activate", { systemChat "reloading!"; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note