loadGame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Killzone Kid (talk | contribs) No edit summary |
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|x1= <code>[[loadGame]];</code> | |x1= <code>[[loadGame]];</code> | ||
|seealso= [[enableSaving]], [[saveGame]], [[savingEnabled]] | |seealso= [[enableSaving]], [[saveGame]], [[savingEnabled]], [[isSaving]] | ||
}} | }} |
Revision as of 11:18, 5 November 2021
Description
- Description:
- Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives" - Groups:
- Mission Information
Syntax
- Syntax:
- loadGame
- Return Value:
- Nothing
Examples
- Example 1:
loadGame;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note