laserTarget: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
|descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.


|s1= [[laserTarget]] unitName
|s1= [[laserTarget]] unitName


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]

Revision as of 22:15, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
Groups:
Weapons

Syntax

Syntax:
laserTarget unitName
Parameters:
unitName: Object
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
cursorTargetsetMissileTarget

Notes

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