laserTarget: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
||
Line 16: | Line 16: | ||
|descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. | |descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. | ||
|s1= | |s1= [[laserTarget]] unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] |
Revision as of 22:15, 19 June 2021
Description
- Description:
- Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
- Groups:
- Weapons
Syntax
- Syntax:
- laserTarget unitName
- Parameters:
- unitName: Object
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
private _target = laserTarget gunner heli;
- Example 2:
private _designatedPos = getPosATL laserTarget player;
Additional Information
- See also:
- cursorTargetsetMissileTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note