setPlayable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|pr= {{Feature | Warning | Doesn't work as intended - does currently nothing in {{arma3}}.}} | |pr= {{Feature | Warning | Doesn't work as intended - does currently nothing in {{arma3}}.}} | ||
|s1= | |s1= '''setPlayable''' unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] |
Revision as of 22:30, 19 June 2021
Description
- Description:
- Create MP role for the unit. The roles created this way are used for Join In Progress and Team Switch.
- Problems:
- Groups:
- Broken CommandsMultiplayer
Syntax
Examples
- Example 1:
setPlayable _aPerson
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on december 19, 2009 - 22:48
- Lou Montana
- if you want to add a TeamSwitchable unit (at least in Arma 2), better use addSwitchableUnit
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Broken Commands
- Command Group: Multiplayer