getConnectedUAV: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 12: Line 12:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1=[[Object]] - the UAV. [[objNull]] if no UAV is connected.
|r1= [[Object]] - the UAV. [[objNull]] if no UAV is connected.


|x1= <code>[[getConnectedUAV]] [[player]];</code>
|x1= <code>[[getConnectedUAV]] [[player]];</code>

Revision as of 23:46, 7 August 2021

Hover & click on the images for description

Description

Description:
Returns UAV if unit has connection to some UAV.
Groups:
Remote Control

Syntax

Syntax:
getConnectedUAV unit
Parameters:
unit: Object
Return Value:
Object - the UAV. objNull if no UAV is connected.

Examples

Example 1:
getConnectedUAV player;

Additional Information

See also:
showUAVFeed shownUAVFeed allUnitsUAV UAVControl connectTerminalToUAV isUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note