isGamePaused: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|x1= <code>[[onEachFrame]] | |x1= <code>[[onEachFrame]] | ||
{ | { | ||
[[if]] ([[isGamePaused]]) [[exitWith]] {}; | [[if]] ([[isGamePaused]]) [[exitWith]] {}; | ||
{{cc|...do stuff}} | {{cc|...do stuff}} | ||
};</code> | };</code> |
Revision as of 00:55, 8 August 2021
Description
- Description:
- Returns the state of game simulation. Simulation can get paused by pressing ALT + ↹ Tab or a system dialog opening (e.g. ESC menu). Simulation will not get paused if -noPause startup parameter is used.
- Multiplayer:
- In multiplayer the simulation will not get paused and this command will always return false.
- Groups:
- System
Syntax
- Syntax:
- isGamePaused
- Return Value:
- Boolean - Returns true if game simulation is paused, false if not
Examples
- Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };
Additional Information
- See also:
- isGameFocused
Notes
-
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