setPilotCameraDirection: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Sets the direction of object airplane or helicopter [[A3_Targeting_config_reference#class_pilotCamera|pilotCamera]] (vector in model space).
|descr= Sets the direction of object airplane or helicopter [[A3_Targeting_config_reference#class_pilotCamera|pilotCamera]] (vector in model space).


|s1= object '''setPilotCameraDirection''' Vector3D
|s1= object [[setPilotCameraDirection]] Vector3D


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 18:11, 20 June 2021

Hover & click on the images for description

Description

Description:
Sets the direction of object airplane or helicopter pilotCamera (vector in model space).
Groups:
Pilot Camera

Syntax

Syntax:
object setPilotCameraDirection Vector3D
Parameters:
object: Object
Vector3D: Array - [x,y,z] - format Vector3D relative to the model centre (In a similar fashion to PositionRelative)
Return Value:
Nothing

Examples

Example 1:
vehicle player setPilotCameraDirection [0,1,0] //re-centers the camera

Additional Information

See also:
hasPilotCameragetPilotCameraPositiongetPilotCameraDirectiongetPilotCameraRotationgetPilotCameraTargetsetPilotCameraRotationsetPilotCameraTarget

Notes

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