preloadTitleObj: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p4= speed (Optional): [[Number]] - Default: -1 | |p4= speed (Optional): [[Number]] - Default: -1 | ||
|p5= showInMap (Optional): [[Boolean]] - Default: [[true]] | |p5= showInMap (Optional): [[Boolean]] - Default: [[true]] | ||
|r1=[[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>_ok = [[preloadTitleObj]] ["BISLogo", "PLAIN"]</code> | |x1= <code>_ok = [[preloadTitleObj]] ["BISLogo", "PLAIN"]</code> |
Revision as of 23:47, 7 August 2021
Description
- Description:
- Preloads data for the given resource object.
- Groups:
- GUI Control
Syntax
- Syntax:
- preloadTitleObj [name, type, speed, showInMap]
- Parameters:
- [name, type, speed, showInMap]: Array
- name: String - defined in configFile >> "CfgTitles" >> name
- type: String - "PLAIN" e.g.
- speed (Optional): Number - Default: -1
- showInMap (Optional): Boolean - Default: true
- Return Value:
- Boolean
Examples
- Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"]
Additional Information
- See also:
- cutObj
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control