setObjectProxy: Difference between revisions

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m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_map '''setObjectProxy''' ["_group_0", vehicle (leader _group)];</code>
|x1= <sqf>_map '''setObjectProxy''' ["_group_0", vehicle (leader _group)];</sqf>


|seealso= [[getObjectProxy]]
|seealso= [[getObjectProxy]]
}}
}}

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Set the proxy object associated with the given editor object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setObjectProxy [object,proxy object]
Parameters:
map: Control -
[object,proxy object]: Array -
Return Value:
Nothing

Examples

Example 1:
_map '''setObjectProxy''' ["_group_0", vehicle (leader _group)];

Additional Information

See also:
getObjectProxy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note