setVehicleInit: Difference between revisions

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(multiplayer JIP notes)
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| [[processInitCommands]] |= See also
| [[processInitCommands]] |= See also
| mp=The statement will be sent to clients connecting after the command has been executed. |=
| mp=The statement will be sent to clients connecting after the command has been executed. Note that the statement will be executed automatically by [[JIP]] clients before [[Init.sqs]] or its [[SQF]] counterpart has been executed. |=
}}
}}



Revision as of 20:56, 2 August 2007

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Attach a statement to a vehicle. The statement is propagated over the network in MP games, it can be executed by invoking processInitCommands.
Multiplayer:
The statement will be sent to clients connecting after the command has been executed. Note that the statement will be executed automatically by JIP clients before Init.sqs or its SQF counterpart has been executed.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleInit statement
Parameters:
vehicle: Object
statement: String
Return Value:
Nothing

Examples

Example 1:
soldier3 setVehicleInit "this allowfleeing 0"

Additional Information

See also:
processInitCommands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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