gestureState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{RV|type=command |game1= arma3 |version1= 2.06 |branch = dev |arg= global |gr1= Animations |descr= Returns the name of a unit's current gesture. Seems to be forced to lo...")
 
m (dev → main)
Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 2.06
|version1= 2.06
|branch = dev


|arg= global
|arg= global
Line 12: Line 10:
|descr= Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.<br>
|descr= Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.<br>
{{Feature|Informative|This command is only for a man unit, other units such as animals cannot use this command.}}
{{Feature|Informative|This command is only for a man unit, other units such as animals cannot use this command.}}
|mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
|seealso= [[switchAction]], [[playAction]], [[BIS_fnc_ambientAnimGetParams]], [[animationState]]


|s1= [[gestureState]] unitName
|s1= [[gestureState]] unitName
Line 20: Line 21:


|x1= <code>_state = [[gestureState]] [[player]];</code>
|x1= <code>_state = [[gestureState]] [[player]];</code>
|mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
|seealso= [[switchAction]], [[playAction]], [[BIS_fnc_ambientAnimGetParams]], [[animationState]]
}}
}}

Revision as of 18:31, 5 October 2021

Hover & click on the images for description

Description

Description:
Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.
This command is only for a man unit, other units such as animals cannot use this command.
Multiplayer:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
Groups:
Animations

Syntax

Syntax:
gestureState unitName
Parameters:
unitName: Object
Return Value:
String - "" if N/A.

Examples

Example 1:
_state = gestureState player;

Additional Information

See also:
switchActionplayActionBIS_fnc_ambientAnimGetParamsanimationState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note