ppEffectCreate: Difference between revisions

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For some examples, check {{ExternalLink|link= http://forums.bistudio.com/showthread.php?t=75528|text= this topic}} - [[User:Lou Montana|Lou Montana]]
For some examples, check {{ExternalLink|link= http://forums.bistudio.com/showthread.php?t=75528|text= this topic}} - [[User:Lou Montana|Lou Montana]]
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Revision as of 13:31, 9 August 2021

Hover & click on the images for description

Description

Description:
Creates Post process effects specified by effect name and priority. Supported effects are:
Groups:
Camera Control

Syntax

Syntax:
ppEffectCreate [name, priority]
Parameters:
[name, priority]: Array
name: String - name of effect type.
priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
Return Value:
Number - handle or -1 if failed

Alternative Syntax

Syntax:
ppEffectCreate [[name1, priority1],...]
Parameters:
[name1, priority1]: Array
name: String - name of effect type.
priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
Return Value:
Array of Numbers [handle1, ...] or Nothing if failed

Examples

Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];

Additional Information

See also:
Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
For some examples, check this topic - Lou Montana
Posted on July 24, 2015 - 04:08 (UTC)
Raymix
"wetDistortion" only works if handle is used. Arma 3 (1.48.131561)