Material Templates: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - ";[ ]+ " to "; ")
m (fixing syntax of specular array)
Line 60: Line 60:
  ForcedDiffuse[]={0,0,0,0};
  ForcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  <span style=color:red>specular[]=0.05;
  <span style=color:red>specular[]={0.05};


  specularPower=8;
  specularPower=8;
Line 90: Line 90:
  ForcedDiffuse[]={0,0,0,0};
  ForcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  <span style=color:red>specular[]=0.14;
  <span style=color:red>specular[]={0.14};


  specularPower=70;
  specularPower=70;
Line 116: Line 116:
  ForcedDiffuse[]={0,0,0,0};
  ForcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  <span style=color:red>specular[]=0.05;
  <span style=color:red>specular[]={0.05};


  specularPower=40
  specularPower=40
Line 128: Line 128:
  ForcedDiffuse[]={0,0,0,0};
  ForcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  <span style=color:red>specular[]=0.01;
  <span style=color:red>specular[]={0.01};


  specularPower=60;
  specularPower=60;
Line 158: Line 158:
  ForcedDiffuse[]={0,0,0,0};
  ForcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  <span style=color:red>specular[]=0.05;
  <span style=color:red>specular[]={0.05};


  specularPower=30;
  specularPower=30;
Line 171: Line 171:
  ForcedDiffuse[]={0,0,0,0};
  ForcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  <span style=color:red>specular[]=0.05;
  <span style=color:red>specular[]={0.05};


  specularPower=30;
  specularPower=30;
Line 184: Line 184:
  ForcedDiffuse[]={0,0,0,0};
  ForcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  <span style=color:red>specular[]=0.5;
  <span style=color:red>specular[]={0.5};


  specularPower=500;
  specularPower=500;
Line 197: Line 197:
  ForcedDiffuse[]={0,0,0,0};
  ForcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  emmisive[]={0,0,0,0};
  <span style=color:red>specular[]=0.12};
  <span style=color:red>specular[]={0.12};


  specularPower=18;
  specularPower=18;

Revision as of 08:52, 26 September 2021

Basic material settings

Air

File:Podklad vehicle air.jpg
Kov - Helicopter

Metal - Helicopter

Sklo

Glass

Kov - Fighter

Metal - Fighter

Guma

Rubber

Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]=0.15;
specularPower=90;
fresnel(1.36,0)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]=1;
specularPower=1000;
fresnelGlass(2.1)
nebo fresnel(0.81,2.2)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]=0.15;
specularPower=90
fresnel(2.68,3.69)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.05};
specularPower=8;
fresnel(3.48,0.03)
CA\data\env_land_co.tga

Tracked

File:Podklad vehicle tracked.jpg
Kov

Metal

Kov - litina

Metal - cast iron

Plasty

Plastics

Dřevo

Wood

Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.14};
specularPower=70;
fresnel(0.45,0.35)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]=0.14};
specularPower=30;
fresnel(0.45,0.35)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.05};
specularPower=40
fresnel(0.75,0.8)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.01};
specularPower=60;
fresnel(0.45,0.35)
CA\data\env_land_co.tga

Wheeled

File:Podklad vehicle wheeled.jpg
Kov - typ HMMWV

Metal - type HMMWV

Kov - typ GAZ Vodnik

Metal - type GAZ Vodnik

Autolak - Nový

Car paint - New

Autolak - Starý

Car paint - Old

Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.05};
specularPower=30;
fresnel(7.53,5.44)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.05};
specularPower=30;
fresnel(7.53,5.44)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.5};
specularPower=500;
fresnel(0.65,0.06)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.12};
specularPower=18;
fresnel(0.14,0.17)
CA\data\env_land_co.tga

Soldier

File:Podklad soldier.jpg
Kůže

Skin

Oči

Eyes

Oči transparent

Eyes transparent

Látka

Cloth

Ambient[]={1,1,1,1};
Diffuse[]={0.78};
FDiffuse[]={0.32/0.5};
emmisive[]={0,0,0,0};
specular[]={0.2)
specularPower=8;
fresnel(2.51,0)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={0.7};
ForcedDiffuse[]={0.3};
emmisive[]={0,0,0,0};
specular[]={0.28};
specularPower=850;
fresnelGlass(2.1)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1};
ForcedDiffuse[]={0};
emmisive[]={0,0,0,0};
specular[]={1};
specularPower=850;
fresnel(1.5,1.05)
CA\data\env_land_co.tga
Ambient[]={1};
Diffuse[]={1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.03};
specularPower=50;
fresnel(1.32,0.94)
CA\data\env_land_co.tga

Weapons

File:Podklad weapons.jpg
Kov

Metal

Plast

Plastic

Dřevo

Wood

Nábojnice

Shell casing

Ambient[]={1};
Diffuse[]={1};
ForcedDiffuse[]={0};
emmisive[]={0};
specular[]={0.16};
specularPower=100;
fresnel(4.01,2.86)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.09};
specularPower=35;
fresnel(1.5,1.22)
CA\data\env_land_co.tga
Ambient[]={1};
Diffuse[]={1};
ForcedDiffuse[]={0};
emmisive[]={0};
specular[]={0.16};
specularPower=45;
fresnel(1.5,0.45)
CA\data\env_land_co.tga
Ambient[]={1};
Diffuse[]={1};
ForcedDiffuse[]={0};
emmisive[]={0};
specular[]={1,0.5,0.25};
specularPower=800;
fresnel(0.87,10)
CA\data\env_land_co.tga