worldSize: Difference between revisions
Jump to navigation
Jump to search
Sarogahtyp (talk | contribs) mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])=<code>" to "|x$1= <code>") |
||
Line 17: | Line 17: | ||
[[private]] _radius = [[sqrt]] 2 / 2 * [[worldSize]];</code> | [[private]] _radius = [[sqrt]] 2 / 2 * [[worldSize]];</code> | ||
|x3=<code>[[private]] _axis = [[worldSize]] / 2; | |x3= <code>[[private]] _axis = [[worldSize]] / 2; | ||
[[private]] _center = [_axis, _axis , 0]; | [[private]] _center = [_axis, _axis , 0]; | ||
[[private]] _radius = [[sqrt]] 2 * _axis;</code> | [[private]] _radius = [[sqrt]] 2 * _axis;</code> |
Revision as of 12:47, 25 April 2022
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
private _size = worldSize;
- Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
- Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius = sqrt 2 * _axis;
Additional Information
- See also:
- BIS_fnc_mapSize
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note