drawLaser: Difference between revisions

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|p5= dotSize: [[Number]] - impact dot size; if set to 0 the impact dot will not render
|p5= dotSize: [[Number]] - impact dot size; if set to 0 the impact dot will not render


|p6= beamThickness: [[Number]] - laser beam thickness scale; if set to 0, the beam will not render
|p6= beamThickness: [[Number]] - laser beam's thickness scale; if set to 0, the beam will not render


|p7= beamMaxLength (Optional, default: -1): [[Number]] - the maximum length of the laser beam. Special values:
|p7= beamMaxLength: [[Number]] - (Optional, default: -1) laser beam's maximum length. <tt>-1</tt> means maximum length (defined in <tt>CfgIRLaserSettings</tt>), <tt>0</tt> means no length at all and the command is ignored
* '''-1:''' No limit other than that defined in <tt>CfgIRLaserSettings</tt>
* '''0:''' The [[drawLaser]] command is ignored
The maximum length of laser beams defined in <tt>CfgIRLaserSettings</tt> can not be exceeded, not even by setting this parameter to -1.


|p8= isIR (Optional, default: [[true]]): [[Boolean]] - whether the laser and impact dot are only visible with Night Vision / Thermal Imaging
|p8= isIR: [[Boolean]] - (Optional, default: [[true]]) whether the laser and impact dot are only visible with Night Vision / Thermal Imaging


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 18:45, 2 October 2021

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.08.

Description

Description:
Draws a laserbeam and a lightpoint at the impact location of the laser.
This command has to be executed every frame - see Arma 3: Mission Event Handlers - Draw3D.
Lasers drawn with this command are subject to the same limitations as weapon attachment lasers. These limitations are defined in the CfgIRLaserSettings config class.
Groups:
InteractionLights

Syntax

Syntax:
drawLaser [position, direction, beamColor, dotColor, dotSize, beamThickness, beamMaxLength, isIR]
Parameters:
position: PositionASL - the laser's origin position
direction: Array format Vector3D - the laser's direction vector
beamColor: Array format Color (RGB) - laser beam color. The values can go way above the usual 0..1 range as they also act as emissivity brightness
dotColor: Array format Color (RGB) - impact dot color. Set to [] to use the same value as beamColor.
dotSize: Number - impact dot size; if set to 0 the impact dot will not render
beamThickness: Number - laser beam's thickness scale; if set to 0, the beam will not render
beamMaxLength: Number - (Optional, default: -1) laser beam's maximum length. -1 means maximum length (defined in CfgIRLaserSettings), 0 means no length at all and the command is ignored
isIR: Boolean - (Optional, default: true) whether the laser and impact dot are only visible with Night Vision / Thermal Imaging
Return Value:
Nothing

Examples

Example 1:
Give the player a laser eye: addMissionEventHandler ["Draw3D", { drawLaser [ eyePos player vectorAdd [0, 0, 0.1], getCameraViewDirection player, [1000, 0, 0], // Bright red [], 5, 20, -1, false ]; }];

Additional Information

See also:
drawIcon3D drawLine3D Arma 3: Mission Event Handlers - Draw3D

Notes

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