setWeaponZeroing: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= object: [[Object]] - Unit or vehicle | |p1= object: [[Object]] - Unit or vehicle | ||
|p2= weaponClass: [[String]] - | |p2= weaponClass: [[String]] - class name of weapon | ||
|p3= muzzleClass: [[String]] | |p3= muzzleClass: [[String]] - class name of the muzzle | ||
|p4= zeroingIndex: [[Number]] | |p4= zeroingIndex: [[Number]] - zeroing index. See [[currentZeroing]] | ||
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]] is returned (e.g. weapon, muzzle, or zeroing index is invalid) | |r1= [[Boolean]] - [[true]] if successful, otherwise [[false]] is returned (e.g. weapon, muzzle, or zeroing index is invalid) | ||
|x1= < | |x1= <sqf>player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400m</sqf> | ||
|seealso= [[currentZeroing]] | |seealso= [[currentZeroing]] | ||
}} | }} |
Revision as of 17:32, 5 May 2022
Description
- Description:
- Sets zeroing of given weapon and muzzle for given unit or vehicle.
- Groups:
- Weapons
Syntax
- Syntax:
- object setWeaponZeroing [weaponClass, muzzleClass, zeroingIndex]
- Parameters:
- object: Object - Unit or vehicle
- weaponClass: String - class name of weapon
- muzzleClass: String - class name of the muzzle
- zeroingIndex: Number - zeroing index. See currentZeroing
- Return Value:
- Boolean - true if successful, otherwise false is returned (e.g. weapon, muzzle, or zeroing index is invalid)
Examples
- Example 1:
- player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400m
Additional Information
- See also:
- currentZeroing
Notes
-
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