addUserActionEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= arma3 |version1= 2.06 |branch= dev " to " |game1= arma3 |version1= 2.06 ") |
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|gr1= Event Handlers | |gr1= Event Handlers | ||
|descr= Adds event handler attached to the current mission and returns event handler handle | |descr= Adds event handler attached to the current mission and returns event handler handle. | ||
|s1= [[addUserActionEventHandler]] [keyName, event, expression] | |s1= [[addUserActionEventHandler]] [keyName, event, expression] |
Revision as of 05:43, 22 October 2021
Description
- Description:
- Adds event handler attached to the current mission and returns event handler handle.
- Groups:
- Event Handlers
Syntax
- Syntax:
- addUserActionEventHandler [keyName, event, expression]
- Parameters:
- keyName: String - action key name - see inputAction/actions
- event: String - event name - see UserAction Event Handlers. Can be one of:
- "Activate"
- "Deactivate"
- "Analog"
- expression: Code - Expression that will be executed in missionNamespace when event handler fires.
- Return Value:
- Number - The index of the currently added UserAction event handler is returned
Examples
- Example 1:
private _ehId = addUserActionEventHandler ["Reload", "Activate", { systemChat "reloading!"; }];
Additional Information
Notes
-
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