gestureState: Difference between revisions
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|mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. | |mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. | ||
|seealso= [[switchAction]] | |seealso= [[switchAction]] [[playAction]], [[BIS_fnc_ambientAnimGetParams]], [[animationState]] | ||
|s1= [[gestureState]] unitName | |s1= [[gestureState]] unitName |
Revision as of 15:50, 20 January 2022
Description
- Description:
- Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.
- Multiplayer:
- When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
- Groups:
- Animations
Syntax
- Syntax:
- gestureState unitName
- Parameters:
- unitName: Object
- Return Value:
- String - "" if N/A.
Examples
- Example 1:
_state = gestureState player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note