Advanced Surface Definitions: Difference between revisions
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Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See [[ArmA:_Texture_Naming_Rules]] for a list of the various texture types used. | Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See [[ArmA:RVMAT]] for info about material definition files. See [[ArmA:_Texture_Naming_Rules]] for a list of the various texture types used. | ||
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function | A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function | ||
[[Category:ArmA: Terrain Editing]] | [[Category:ArmA: Terrain Editing]] |
Revision as of 14:17, 27 June 2007
Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See ArmA:RVMAT for info about material definition files. See ArmA:_Texture_Naming_Rules for a list of the various texture types used.
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function