ArmAtec/Sandbox – User

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(→‎About Me: Update and added config for help)
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Age: 23
Age: 23
Preferred game mode: Serious CTI
Preferred game mode: Serious CTI
Likes: Realism  
Likes: Realism  
Dislikes: Tking
Dislikes: Tking
===Config Help===
===Config Help===
Need help with this guys its a 8 wheeled truck but i keep getting not defined default when i add class default it still dont work correctly any help welcomed would also liek to add a animation to the doors
Need help with this guys its a 8 wheeled truck but i keep getting not defined default when i add class default it still dont work correctly any help welcomed would also liek to add a animation to the doors


[code]
<code>
//class config.bin {
class CfgPatches {
class CfgPatches {
  class WIZ_GLCMtubes {
  class WIZ_GLCMtubes {
Line 168: Line 173:
  class Car: LandVehicle {};
  class Car: LandVehicle {};
  class WIZ_GLCMtubes: Car {
  class WIZ_GLCMtubes: Car {
class HitEngine {
class HitEngine {
armor = 1.2;
armor = 1.2;
material = 60;
material = 60;
Line 270: Line 275:
dammageHalf[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};
dammageHalf[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};
dammageFull[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};
dammageFull[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};
vehicleclass = WIZ_Tomahawk;
  vehicleclass = WIZ_Tomahawk;
   side = 1;
   side = 1;
   model = \WIZ_GLCMtubes\GLCMtubes.p3d;
   model = \WIZ_GLCMtubes\GLCMtubes.p3d;
Line 749: Line 753:
  };
  };
};
};
//};
</code>
 
[/code]


===Scripts===
===Scripts===

Revision as of 02:33, 25 January 2007

About Me

alt text

Age: 23

Preferred game mode: Serious CTI

Likes: Realism

Dislikes: Tking


Config Help

Need help with this guys its a 8 wheeled truck but i keep getting not defined default when i add class default it still dont work correctly any help welcomed would also liek to add a animation to the doors

class CfgPatches {

class WIZ_GLCMtubes {
 units[] = {WIZ_GLCMtubes,WIZ_TraRadar,WIZ_TraPod,WIZ_TraComm,WIZ_TraAnten};
 weapons[] = {};
 requiredVersion = 1.000000;
};

}; class CfgModels {

class Car{};
class WIZ_GLCMtubes: Car {
 sectionsInherit = "";
 sections[] = {section1,brzdove,svetlo,levy,predni,pravy,predni,pravy,zadni1,levy,zadni1,pravy,zadni2,levy,zadni2,pravy,zadni3,levy,zadni3,L,svetlo,P,svetlo,clan};
 skeletonName = Car;
 class Animations {
  class WIZ_GLCMtubesFrontWheelR {
   type = rotationX;
   source = wheel;
   selection = pravy predni;
   axis = "";
   memory = true;
   sourceAddress = loop;
   minValue = 0;
   maxValue = 1;
   angle0 = 0;
   angle1 = rad -360;
  };
  class WIZ_GLCMtubesFrontWheelL {
   type = rotationX;
   source = wheel;
   selection = levy predni;
   axis = "";
   memory = true;
   sourceAddress = loop;
   minValue = 0;
   maxValue = 1;
   angle0 = 0;
   angle1 = rad -360;
  };
  class WIZ_GLCMtubesFrontWheelRTurn {
   type = rotationY;
   source = drivingWheel;
   selection = pravy predni;
   axis = "";
   memory = true;
   sourceAddress = clamp;
   minValue = -1;
   maxValue = 1;
   angle0 = rad 25;
   angle1 = rad -25;
  };
  class WIZ_GLCMtubesFrontWheelLTurn {
   type = rotationY;
   source = drivingWheel;
   selection = levy predni;
   axis = "";
   memory = true;
   sourceAddress = clamp;
   minValue = -1;
   maxValue = 1;
   angle0 = rad 25;
   angle1 = rad -25;
  };
  class WIZ_GLCMtubesRearWheelR {
   type = rotationX;
   source = wheel;
   selection = pravy zadni;
   axis = "";
   memory = true;
   sourceAddress = loop;
   minValue = 0;
   maxValue = 1;
   angle0 = 0;
   angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelR2 {
   type = rotationX;
   source = wheel;
   selection = pravy zadni2;
   axis = "";
   memory = true;
   sourceAddress = loop;
   minValue = 0;
   maxValue = 1;
   angle0 = 0;
   angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelR3 {
   type = rotationX;
   source = wheel;
   selection = pravy zadni3;
   axis = "";
   memory = true;
   sourceAddress = loop;
   minValue = 0;
   maxValue = 1;
   angle0 = 0;
   angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelL {
   type = rotationX;
   source = wheel;
   selection = levy zadni;
   axis = "";
   memory = true;
   sourceAddress = loop;
   minValue = 0;
   maxValue = 1;
   angle0 = 0;
   angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelL2 {
   type = rotationX;
   source = wheel;
   selection = levy zadni2;
   axis = "";
   memory = true;
   sourceAddress = loop;
   minValue = 0;
   maxValue = 1;
   angle0 = 0;
   angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelL3 {
   type = rotationX;
   source = wheel;
   selection = levy zadni3;
   axis = "";
   memory = true;
   sourceAddress = loop;
   minValue = 0;
   maxValue = 1;
   angle0 = 0;
   angle1 = rad -360;
  };
  class WIZ_GLCMtubesDrivingWheel {
   type = rotationZ;
   source = drivingWheel;
   selection = volant;
   axis = osavolantkon;
   memory = true;
   sourceAddress = mirror;
   minValue = -1;
   maxValue = 1;
   angle0 = rad -35;
   angle1 = rad 35;
  };
 };
};

}; class CfgVehicles {

class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class Tank: LandVehicle {};
class Car: LandVehicle {};
class WIZ_GLCMtubes: Car {

class HitEngine { armor = 1.2; material = 60; name = "motor"; visual = "motor"; passThrough = true; };

class HitRGlass { armor = 0.5; material = -1; name = "sklo predni P"; passThrough = true; };

class HitLGlass { armor = 0.5; material = -1; name = "sklo predni L"; passThrough = true; };

class HitBody { armor = 0.4; material = 51; name = "karoserie"; visual = "karoserie"; passThrough = true; };

class HitFuel { armor = 1.4; material = 51; name = "palivo"; passThrough = true; };

class HitLFWheel { armor = 0.05; material = -1; name = "Levy predni tlumic"; visual = "Levy predni"; passThrough = true; };

class HitRFWheel { armor = 0.05; material = -1; name = "Pravy predni tlumic"; visual = "Pravy predni"; passThrough = true; };

class HitLF2Wheel { armor = 0.05; material = -1; name = "Levy dalsi tlumic"; visual = "Levy dalsi"; passThrough = true; };

class HitRF2Wheel { armor = 0.05; material = -1; name = "Pravy dalsi tlumic"; visual = "Pravy dalsi"; passThrough = true; };

class HitLMWheel { armor = 0.05; material = -1; name = "Levy prostredni tlumic"; visual = "Levy prostredni"; passThrough = true; };

class HitRMWheel { armor = 0.05; material = -1; name = "Pravy prostredni tlumic"; visual = "Pravy prostredni"; passThrough = true; };

class HitLBWheel { armor = 0.05; material = -1; name = "Levy zadni tlumic"; visual = "Levy zadni"; passThrough = true; };

class HitRBWheel { armor = 0.05; material = -1; name = "Pravy zadni tlumic"; visual = "Pravy zadni"; passThrough = true; }; dammageHalf[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"}; dammageFull[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};

vehicleclass = WIZ_Tomahawk;
 side = 1;
 model = \WIZ_GLCMtubes\GLCMtubes.p3d;
 displayName = Tomahawk Ground Launcher Unit;
 soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
 soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};

soundServo[] = {"\ca\wheeled\Data\Sound\servo3", db-40, 1.0};

 soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};

soundCrash[] = {"\ca\wheeled\Data\Sound\crash2", db-10, 1}; soundGear[] = {"\ca\wheeled\Data\Sound\shifter_v3", db-75, 1}; typicalCargo[] = {"SoldierWB", "SoldierWB", "SoldierWAT", "SoldierWBOfficer"};

 driverCastShadow = 1;

supplyRadius = 1.2; hasGunner = false; terrainCoef = 0.5;

 hascommander = 0;
 forcehidedriver = 1;
 driverForceOptics = 1;
 hideProxyInCombat = 0;
 hiddenSelections[] = {};
 nameSound = humvee;
 scope = 2;
 armor = 300;
 maxSpeed = 60;

canfloat = true;

 fuelCapacity = 180;

driverAction = "HMMWV_Driver"; cargoAction[] = {"HMMWV_Cargo01", "HMMWV_Cargo01", "UAZ_Cargo01"}; canLock = LockNo; unitInfoType = "UnitInfoSoldier";

 cargoIsCoDriver[] = {1};
 transportSoldier = 1;
 transportAmmo = 0;
 crew = SoldierWCrew;
 preferRoads = true;
 cost = 50000;
 castDriverShadow = 1;
 weapons[] = {TruckHorn};
 magazines[] = {};

threat[] = {1, 0.1, 0.4};

 class Exhausts {
  class Exhaust1 {
   position = vyfuk start;
   direction = vyfuk konec;
   effect = ExhaustsEffectBig;
  };
 };
 class sections {};
 class Animationssources {};
 class DestructionEffects {
  class Light1 {
   simulation = Light;
   type = ObjectDestructionLight;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Smoke1 {
   simulation = particles;
   type = ObjectDestructionSmoke;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Fire1 {
   simulation = particles;
   type = ObjectDestructionFire;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Sparks1 {
   simulation = particles;
   type = ObjectDestructionSparks;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class sound {
   simulation = sound;
   type = "";
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
 };
 class EventHandlers {
  init = "";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
 };
};
class WIZ_TraAnten: Tank {
 vehicleclass = WIZ_Tomahawk;
 side = 1;
 model = \WIZ_GLCMtubes\TraAnten.p3d;
 displayName = Ground Launcher Unit Trailer Anteni;
 soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
 soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
 soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 typicalCargo[] = {SoldierWCrew};
 driverCastShadow = 1;
 hasgunner = 0;
 hascommander = 0;
 forcehidedriver = 1;
 driverForceOptics = 1;
 hideProxyInCombat = 0;
 hiddenSelections[] = {};
 nameSound = Abrams;
 scope = 2;
 armor = 300;
 maxSpeed = 60;
 fuelCapacity = 180;
 driverAction = Abrams_DriverOut;
 driverInAction = Abrams_Driver;
 cargoAction[] = {};
 cargoIsCoDriver[] = {1};
 transportSoldier = 0;
 transportAmmo = 0;
 crew = SoldierWCrew;
 preferRoads = true;
 cost = 50000;
 castDriverShadow = 1;
 weapons[] = {};
 magazines[] = {};
 soundGear[] = {"",0,4};
 class Exhausts {
  class Exhaust1 {
   position = vyfuk start;
   direction = vyfuk konec;
   effect = ExhaustsEffectBig;
  };
 };
 class sections {};
 class Animationssources {};
 class DestructionEffects {
  class Light1 {
   simulation = Light;
   type = ObjectDestructionLight;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Smoke1 {
   simulation = particles;
   type = ObjectDestructionSmoke;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Fire1 {
   simulation = particles;
   type = ObjectDestructionFire;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Sparks1 {
   simulation = particles;
   type = ObjectDestructionSparks;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class sound {
   simulation = sound;
   type = "";
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
 };
 class EventHandlers {
  init = "";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
 };
};
class WIZ_TraComm: Tank {
 vehicleclass = WIZ_Tomahawk;
 side = 1;
 model = \WIZ_GLCMtubes\TraComm.p3d;
 displayName = Ground Launcher Unit Trailer Command;
 soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
 soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
 soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 typicalCargo[] = {SoldierWCrew};
 driverCastShadow = 1;
 hasgunner = 0;
 hascommander = 0;
 forcehidedriver = 1;
 driverForceOptics = 1;
 hideProxyInCombat = 0;
 hiddenSelections[] = {};
 nameSound = Abrams;
 scope = 2;
 armor = 300;
 maxSpeed = 60;
 fuelCapacity = 180;
 driverAction = Abrams_DriverOut;
 driverInAction = Abrams_Driver;
 cargoAction[] = {};
 cargoIsCoDriver[] = {1};
 transportSoldier = 0;
 transportAmmo = 0;
 crew = SoldierWCrew;
 preferRoads = true;
 cost = 50000;
 castDriverShadow = 1;
 weapons[] = {};
 magazines[] = {};
 soundGear[] = {"",0,4};
 class Exhausts {
  class Exhaust1 {
   position = vyfuk start;
   direction = vyfuk konec;
   effect = ExhaustsEffectBig;
  };
 };
 class sections {};
 class Animationssources {};
 class DestructionEffects {
  class Light1 {
   simulation = Light;
   type = ObjectDestructionLight;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Smoke1 {
   simulation = particles;
   type = ObjectDestructionSmoke;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Fire1 {
   simulation = particles;
   type = ObjectDestructionFire;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Sparks1 {
   simulation = particles;
   type = ObjectDestructionSparks;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class sound {
   simulation = sound;
   type = "";
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
 };
 class EventHandlers {
  init = "";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
 };
};
class WIZ_TraPod: Tank {
 vehicleclass = WIZ_Tomahawk;
 side = 1;
 model = \WIZ_GLCMtubes\TraPod.p3d;
 displayName = Ground Launcher Unit Trailer Pods;
 soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
 soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
 soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 typicalCargo[] = {SoldierWCrew};
 driverCastShadow = 1;
 hasgunner = 1;
 hasdriver = 1;
 hascommander = 0;
 forcehidedriver = 0;
 driverForceOptics = 0;
 hideProxyInCombat = 0;
 hiddenSelections[] = {};
 nameSound = Abrams;
 scope = 2;
 armor = 300;
 maxSpeed = 60;
 fuelCapacity = 180;
 driverAction = Abrams_DriverOut;
 driverInAction = Abrams_Driver;
 cargoAction[] = {};
 cargoIsCoDriver[] = {1};
 transportSoldier = 0;
 transportAmmo = 0;
 crew = SoldierWCrew;
 preferRoads = true;
 cost = 50000;
 castDriverShadow = 1;
 weapons[] = {};
 magazines[] = {};
 soundGear[] = {"",0,4};
 class Exhausts {
  class Exhaust1 {
   position = vyfuk start;
   direction = vyfuk konec;
   effect = ExhaustsEffectBig;
  };
 };
 class sections {};
 class Animationssources {};
 class DestructionEffects {
  class Light1 {
   simulation = Light;
   type = ObjectDestructionLight;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Smoke1 {
   simulation = particles;
   type = ObjectDestructionSmoke;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Fire1 {
   simulation = particles;
   type = ObjectDestructionFire;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Sparks1 {
   simulation = particles;
   type = ObjectDestructionSparks;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class sound {
   simulation = sound;
   type = "";
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
 };
 class EventHandlers {
  init = "[_this select 0] exec ""\WIZ_GLCMtubes\system.sqs""";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
 };
};
class WIZ_TraRadar: Tank {
 vehicleclass = WIZ_Tomahawk;
 side = 1;
 model = \WIZ_GLCMtubes\TraRadar.p3d;
 displayName = Ground Launcher Unit Trailer Radar;
 soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
 soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
 soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
 typicalCargo[] = {SoldierWCrew};
 driverCastShadow = 0;
 hasgunner = 0;
 hascommander = 0;
 forcehidedriver = 0;
 driverForceOptics = 0;
 hideProxyInCombat = 0;
 hiddenSelections[] = {};
 nameSound = Abrams;
 scope = 2;
 armor = 300;
 maxSpeed = 60;
 fuelCapacity = 180;
 driverAction = Abrams_DriverOut;
 driverInAction = Abrams_Driver;
 cargoAction[] = {};
 cargoIsCoDriver[] = {1};
 transportSoldier = 0;
 transportAmmo = 0;
 crew = SoldierWCrew;
 preferRoads = true;
 cost = 50000;
 castDriverShadow = 1;
 weapons[] = {};
 magazines[] = {};
 soundGear[] = {"",0,4};
 class Exhausts {
  class Exhaust1 {
   position = vyfuk start;
   direction = vyfuk konec;
   effect = ExhaustsEffectBig;
  };
 };
 class sections {};
 class Animationssources {};
 class DestructionEffects {
  class Light1 {
   simulation = Light;
   type = ObjectDestructionLight;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Smoke1 {
   simulation = particles;
   type = ObjectDestructionSmoke;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Fire1 {
   simulation = particles;
   type = ObjectDestructionFire;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class Sparks1 {
   simulation = particles;
   type = ObjectDestructionSparks;
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
  class sound {
   simulation = sound;
   type = "";
   position = destructionEffect1;
   intensity = 1;
   interval = 1;
   lifeTime = 1;
  };
 };
 class EventHandlers {
  init = "";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
 };
};

};

Scripts

Create Discoball effect _Uposaa = discoheli _light = "#lightpoint" createVehicleLocal getpos _Uposaa; _light lightAttachObject [_Uposaa, [0,0,0]]

  1. redo

_light setLightBrightness random 1.0; _light setLightAmbient[random 1.0, random 1.0, random 1.0]; _light setLightColor[random 1.0, random 1.0, random 1.0]; ~0.01 goto"redo"


ArmAtec


Create Smoke effects (Drop commands) _craft =_this select 0; _VelAng = compile LoadFile "functions\VelAng.sqf"

\ca\data\ParticleEffects\BLOOD\BLOOD
\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND
\ca\data\ParticleEffects\CLOUDLETWATER\CLOUDLETWATER
\ca\data\ParticleEffects\FireAndSmokeAnim\SmokeAnim
\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim
\ca\data\ParticleEffects\PSTONE\PSTONE
\ca\data\ParticleEffects\RocketSmoke\RocketSmoke
\ca\data\ParticleEffects\SPARKSEFFECT\SPARKSEFFECT
\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS
  1. top

_dir = getDir _craft _pos2 = getPosasl _craft _pitch = [_craft] call _VelAng _yoff = -3 + cos _pitch _zoff = -3 + sin _pitch _ang = 30 _v = 2 _hvel = _v * Cos _ang _xvel = 0 _yvel = _hvel _zvel = _hvel * Tan _ang _shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8]; _animationame = ""; _type = "billboard"; _timerperiod = .5; _lifetime = 1; _pos = [((_pos2 select 1)+(_yoff * sin _dir)) ,((_pos2 select 1)+(_yoff * cos _dir)), ((_pos2 select 2) + _zoff)] hint format ["%1",_pos] _movevel = [_xvel , _yvel, _zvel] _rotationvel = 1; _weight = 1; _volume = .5; _rubbing = 0; _size = [0.5,6,10]; _col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]]; _randirintensity = [0.2]; _ontimer = 1.2; _beforedestroy = 0.25; _uknown1 = "" _uknown2 = "" _uknown3 = ""

drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3]; ?(WIZ_TOMtest) :goto"exi" ~0.01 goto"top"

  1. exit

exit

ArmAtec