add3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"\\'=-]+)<\/tt>" to "{{hl|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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|x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base"; | |x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base"; | ||
_myLayerFort = _myLayer [[add3DENLayer]] "Fortifications"; | _myLayerFort = _myLayer [[add3DENLayer]] "Fortifications"; | ||
_myLayerPatrol = _myLayer | _myLayerPatrol = _myLayer add3DENLayer "Patrols";</code> | ||
|seealso= [[remove3DENLayer]] [[set3DENLayer]] [[get3DENLayerEntities]] | |seealso= [[remove3DENLayer]] [[set3DENLayer]] [[get3DENLayerEntities]] | ||
}} | }} |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Adds an editing layer in Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- parentLayerID add3DENLayer name
- Parameters:
- parentLayerID : Number - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use -1 to create the layer to root.
- name: String - Layer display name
- Return Value:
- Number - Layer ID
Examples
- Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";
Additional Information
- See also:
- remove3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
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