ArmAtec/Sandbox – User

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==Armed Assault Unoffical Tools by Me==
==Armed Assault Unoffical Tools by Me==
===Armatech ArmA Dedicated Server Manager===
===Armatech ArmA Dedicated Server Manager===
[[Image:ArmatechDS.gif]]
Website: [http://armatechsquad.com/index.php: Armatech ArmA Dedicated Server Manager]
Website: [http://armatechsquad.com/index.php: Armatech ArmA Dedicated Server Manager]


===ArmedAssault.eu Server Watch And Direct play Launcher====
===ArmedAssault.eu Server Watch And Direct play Launcher====
[[Image:ArmedAssault.eu_1_0_0_10.gif]]
Website: [http://armatechsquad.com/forum/showthread.php?p=67#post67:ArmedAssault.eu Server Watch]
Website: [http://armatechsquad.com/forum/showthread.php?p=67#post67:ArmedAssault.eu Server Watch]
==Handy Hints==
==Handy Hints==

Revision as of 13:05, 26 January 2007

About Me

alt text

Age: 23

Preferred game mode: Serious CTI

Likes: Realism

Dislikes: Tking

Website: Armatechsquad

Sex: Male and yes please

Location: England

Payed for arma: December 06

Armed Assault Unoffical Tools by Me

Armatech ArmA Dedicated Server Manager

ArmatechDS.gif Website: Armatech ArmA Dedicated Server Manager

ArmedAssault.eu Server Watch And Direct play Launcher=

ArmedAssault.eu 1 0 0 10.gif Website: Server Watch

Handy Hints

JIP problems add this to the init.sq(s/f)

@!isNull player



Scripts

Create Discoball effect _Uposaa = discoheli _light = "#lightpoint" createVehicleLocal getpos _Uposaa; _light lightAttachObject [_Uposaa, [0,0,0]]

  1. redo

_light setLightBrightness random 1.0; _light setLightAmbient[random 1.0, random 1.0, random 1.0]; _light setLightColor[random 1.0, random 1.0, random 1.0]; ~0.01 goto"redo"


ArmAtec


Create Smoke effects (Drop commands) _craft =_this select 0; _VelAng = compile LoadFile "functions\VelAng.sqf"

\ca\data\ParticleEffects\BLOOD\BLOOD
\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND
\ca\data\ParticleEffects\CLOUDLETWATER\CLOUDLETWATER
\ca\data\ParticleEffects\FireAndSmokeAnim\SmokeAnim
\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim
\ca\data\ParticleEffects\PSTONE\PSTONE
\ca\data\ParticleEffects\RocketSmoke\RocketSmoke
\ca\data\ParticleEffects\SPARKSEFFECT\SPARKSEFFECT
\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS
  1. top

_dir = getDir _craft _pos2 = getPosasl _craft _pitch = [_craft] call _VelAng _yoff = -3 + cos _pitch _zoff = -3 + sin _pitch _ang = 30 _v = 2 _hvel = _v * Cos _ang _xvel = 0 _yvel = _hvel _zvel = _hvel * Tan _ang _shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8]; _animationame = ""; _type = "billboard"; _timerperiod = .5; _lifetime = 1; _pos = [((_pos2 select 1)+(_yoff * sin _dir)) ,((_pos2 select 1)+(_yoff * cos _dir)), ((_pos2 select 2) + _zoff)] hint format ["%1",_pos] _movevel = [_xvel , _yvel, _zvel] _rotationvel = 1; _weight = 1; _volume = .5; _rubbing = 0; _size = [0.5,6,10]; _col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]]; _randirintensity = [0.2]; _ontimer = 1.2; _beforedestroy = 0.25; _uknown1 = "" _uknown2 = "" _uknown3 = ""

drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3]; ?(WIZ_TOMtest) :goto"exi" ~0.01 goto"top"

  1. exit

exit

ArmAtec