ArmAtec/Sandbox – User
m (added images) |
m (formatting and item descriptions) |
||
Line 23: | Line 23: | ||
Website: [http://armatechsquad.com/index.php: Armatech ArmA Dedicated Server Manager] | Website: [http://armatechsquad.com/index.php: Armatech ArmA Dedicated Server Manager] | ||
===ArmedAssault.eu Server Watch And Direct play Launcher | This is a tool for all your dedicated server needs | ||
===ArmedAssault.eu Server Watch And Direct play Launcher=== | |||
[[Image:ArmedAssault.eu_1_0_0_10.gif]] | [[Image:ArmedAssault.eu_1_0_0_10.gif]] | ||
This tool is a custom made MP Launcher for ArmedAssault.eu | |||
Website: [http://armatechsquad.com/forum/showthread.php?p=67#post67:ArmedAssault.eu Server Watch] | Website: [http://armatechsquad.com/forum/showthread.php?p=67#post67:ArmedAssault.eu Server Watch] | ||
==Handy Hints== | ==Handy Hints== | ||
JIP problems add this to the init.sq(s/f) | JIP problems add this to the init.sq(s/f) | ||
<code>@!isNull player</code> | <code>@!isNull player</code> | ||
Revision as of 13:08, 26 January 2007
About Me
Age: 23
Preferred game mode: Serious CTI
Likes: Realism
Dislikes: Tking
Website: Armatechsquad
Sex: Male and yes please
Location: England
Payed for arma: December 06
Armed Assault Unoffical Tools by Me
Armatech ArmA Dedicated Server Manager
Website: Armatech ArmA Dedicated Server Manager
This is a tool for all your dedicated server needs
ArmedAssault.eu Server Watch And Direct play Launcher
This tool is a custom made MP Launcher for ArmedAssault.eu
Website: Server Watch
Handy Hints
JIP problems add this to the init.sq(s/f)
@!isNull player
Scripts
Create Discoball effect
_Uposaa = discoheli
_light = "#lightpoint" createVehicleLocal getpos _Uposaa;
_light lightAttachObject [_Uposaa, [0,0,0]]
- redo
_light setLightBrightness random 1.0;
_light setLightAmbient[random 1.0, random 1.0, random 1.0];
_light setLightColor[random 1.0, random 1.0, random 1.0];
~0.01
goto"redo"
Create Smoke effects (Drop commands)
_craft =_this select 0;
_VelAng = compile LoadFile "functions\VelAng.sqf"
- \ca\data\ParticleEffects\BLOOD\BLOOD
- \ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND
- \ca\data\ParticleEffects\CLOUDLETWATER\CLOUDLETWATER
- \ca\data\ParticleEffects\FireAndSmokeAnim\SmokeAnim
- \ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim
- \ca\data\ParticleEffects\PSTONE\PSTONE
- \ca\data\ParticleEffects\RocketSmoke\RocketSmoke
- \ca\data\ParticleEffects\SPARKSEFFECT\SPARKSEFFECT
- \ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS
- top
_dir = getDir _craft
_pos2 = getPosasl _craft
_pitch = [_craft] call _VelAng
_yoff = -3 + cos _pitch
_zoff = -3 + sin _pitch
_ang = 30
_v = 2
_hvel = _v * Cos _ang
_xvel = 0
_yvel = _hvel
_zvel = _hvel * Tan _ang
_shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8];
_animationame = "";
_type = "billboard";
_timerperiod = .5;
_lifetime = 1;
_pos = [((_pos2 select 1)+(_yoff * sin _dir)) ,((_pos2 select 1)+(_yoff * cos _dir)), ((_pos2 select 2) + _zoff)]
hint format ["%1",_pos]
_movevel = [_xvel , _yvel, _zvel]
_rotationvel = 1;
_weight = 1;
_volume = .5;
_rubbing = 0;
_size = [0.5,6,10];
_col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]];
_randirintensity = [0.2];
_ontimer = 1.2;
_beforedestroy = 0.25;
_uknown1 = ""
_uknown2 = ""
_uknown3 = ""
drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3];
?(WIZ_TOMtest) :goto"exi"
~0.01
goto"top"
- exit
exit