handgunItems: Difference between revisions

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|seealso= [[addHandgunItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[binocularItems]], [[weaponsItemsCargo]]
|seealso= [[addHandgunItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[primaryWeaponItems]] [[secondaryWeaponItems]], [[weaponsItems]], [[binocularItems]], [[weaponsItemsCargo]]
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Revision as of 16:44, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns array with all items assigned to the handgunWeapon except magazines. Use handgunMagazine command for the latter. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
handgunItems unit
Parameters:
unit: Object
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
handgunItems player; /* [ "muzzle_snds_L", //silencer "", //laser "", //optics "" //bipod ] */

Additional Information

See also:
addHandgunItem removeHandgunItem removeAllHandgunItems weaponAccessories weaponAccessoriesCargo primaryWeaponItems secondaryWeaponItemsweaponsItemsbinocularItemsweaponsItemsCargo

Notes

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