loadUniform: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 18: | Line 18: | ||
|x1= <code>_weight = [[loadUniform]] [[player]];</code> | |x1= <code>_weight = [[loadUniform]] [[player]];</code> | ||
|seealso= [[load]] [[loadAbs]] [[loadBackpack]] [[loadVest]] [[getMass]] | |seealso= [[load]] [[loadAbs]] [[loadBackpack]] [[loadVest]] [[getMass]] [[weightRTD]], [[getContainerMaxLoad]] | ||
}} | }} |
Revision as of 17:24, 20 January 2022
Description
- Description:
- Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform.
It is equivalent to this formula:_loadUniform = massOfAllItemsInUniform / getContainerMaxLoad uniform player;
- Groups:
- Unit Inventory
Syntax
- Syntax:
- loadUniform unit
- Parameters:
- unit: Object
- Return Value:
- Number
Examples
- Example 1:
_weight = loadUniform player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note