addWeapon: Difference between revisions
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[[Category:Scripting Commands]] | [[Category:Scripting Commands|A]] | ||
[[Category:Scripting Commands OFP 1.97]] | [[Category:Scripting Commands OFP 1.97|A]] | ||
[[Category:Scripting Commands OFP 1.46]] | [[Category:Scripting Commands OFP 1.46|A]] | ||
[[Category:Scripting Commands ArmA]] | [[Category:Scripting Commands ArmA|A]] | ||
back to [[Scripting_Reference#A|COMREF]] | back to [[Scripting_Reference#A|COMREF]] |
Revision as of 13:41, 21 April 2006
back to COMREF
unit addWeapon weaponName
Operand types:
unit: Object
weaponName: String
Type of returned value:
Description:
Add weapon to unit.
Note: You can create invalid combinations with this function, like two rifles.
When doing so, application behaviour is undefined.
Example:
player addWeapon "AK74"
Comments:
To ensure that the weapon is loaded at the start of the mission, add at least one magazine (addMagazine) before adding the weapon.
To remove weapons use the removeallweapons or the removeweapon commands.