removeEventHandler: Difference between revisions

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m (Updated Example with _thisEvent)
(Add 2.10 group possibility)
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|descr= Removes a given Event Handler that was added with [[addEventHandler]].
|descr= Removes a given Event Handler that was added with [[addEventHandler]].


|s1= object [[removeEventHandler]] [type, index]
|s1= target [[removeEventHandler]] [type, index]


|p1= object: [[Object]]
|p1= target: [[Object]] or {{GVI|arma3|2.10}} [[Group]]


|p2= type: [[String]] - see [[:Category:Event Handlers|Event Handlers]] for the full list of available options
|p2= type: [[String]] - see [[:Category:Event Handlers|Event Handlers]] for the full list of available options

Revision as of 10:52, 24 May 2022

Hover & click on the images for description

Description

Description:
Removes a given Event Handler that was added with addEventHandler.
Groups:
Event Handlers

Syntax

Syntax:
target removeEventHandler [type, index]
Parameters:
target: Object or Arma 3 logo black.png2.10 Group
type: String - see Event Handlers for the full list of available options
index: Number - the value originally returned by addEventHandler
Return Value:
Nothing

Examples

Example 1:
player removeEventHandler ["Killed", 0];
Example 2:
The Magic Variables _thisEvent and _thisEventHandler can be used to easily remove an Event Handler:
player addEventHandler ["FiredNear", { systemChat "This Event Handler is now removing itself!"; player removeEventHandler [_thisEvent, _thisEventHandler]; }];

Additional Information

See also:
addEventHandler removeAllEventHandlers removeMPEventHandler removeMissionEventHandler Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note