fadeSound: Difference between revisions
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|gr1= Sounds | |gr1= Sounds | ||
|descr= Changes the sound volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{ | |descr= Changes the sound volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{hl|Final Volume {{=}} Client Setting * Scripted Volume}}.}} | ||
|s1= time [[fadeSound]] volume | |s1= time [[fadeSound]] volume | ||
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}} | }} | ||
{{Note | |||
|user= Lou Montana | |||
|timestamp= 20100119131600 | |||
|text= This command doesn't work, in '''Arma 2 1.05'''. | |||
}} | |||
Revision as of 20:28, 18 July 2022
Description
- Description:
- Changes the sound volume smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeSound volume
- Parameters:
- time: Number - Fade interval in seconds
- volume: Number - Sound volume range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
- 5 fadeSound 0;
Additional Information
- See also:
- fadeRadio fadeSpeech fadeMusic fadeEnvironment environmentVolume soundVolume musicVolume radioVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 19, 2010 - 13:16 (UTC)
- This command doesn't work, in Arma 2 1.05.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect