add3DENConnection: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Boolean]] - [[true]] If the connection was made
|r1= [[Boolean]] - [[true]] If the connection was made


|x1= <code>add3DENConnection ["RandomStart", [[get3DENSelected]] "Object", "marker_0"];{{cc|Set random start on marker "marker_0" for all selected objects.}}</code>
|x1= <code>add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];{{cc|Set random start on marker "marker_0" for all selected objects.}}</code>


|seealso= [[remove3DENConnection]] [[get3DENConnections]]
|seealso= [[remove3DENConnection]] [[get3DENConnections]]
}}
}}

Revision as of 11:01, 12 May 2022

Hover & click on the images for description

Description

Description:
Connect entities together.
Groups:
Eden Editor

Syntax

Syntax:
add3DENConnection [type, from, to]
Parameters:
type: String - Connection class from Cfg3DEN >> Connections
from: Array of Eden Entities - Entities which are being connected
to: Eden Entity - Entity to which entities will be connected to
Return Value:
Boolean - true If the connection was made

Examples

Example 1:
add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.

Additional Information

See also:
remove3DENConnection get3DENConnections

Notes

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