createMPCampaignDisplay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>findDisplay 46 | |x1= <code>findDisplay 46 createMPCampaignDisplay "Apex";</code> | ||
|seealso= [[createMissionDisplay]] [[playMission]] [[createDisplay]] | |seealso= [[createMissionDisplay]] [[playMission]] [[createDisplay]] |
Revision as of 11:01, 12 May 2022
Description
- Description:
- Create a MP campaign display. The class name must be a mission collection declared in the configs; for example,
configFile >> "CfgMissions" >> "MPMissions" >> "Apex"
If the class doesn't exist or isn't a mission collection, the display will be created empty. - Groups:
- GUI Control
Syntax
- Syntax:
- display createMPCampaignDisplay class
- Parameters:
- display: Display
- class: String - Mission collection class name
- Return Value:
- Nothing
Examples
- Example 1:
findDisplay 46 createMPCampaignDisplay "Apex";
Additional Information
- See also:
- createMissionDisplay playMission createDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 14, 2016 - 23:16 (UTC)
- R3vo
-
findDisplay 46 createMPCampaignDisplay "123";