get3DENMissionAttribute: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>systemChat | |x1= <code>systemChat str ("Multiplayer" [[get3DENMissionAttribute]] "respawn");</code> | ||
|seealso= | |seealso= |
Revision as of 11:03, 12 May 2022
Description
- Description:
- Return value of scenario attribute. For a list of all available mission attributes see Mission Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- section get3DENMissionAttribute class
- Parameters:
- section: String - attribute section
- class: String - attribute name
- Return Value:
- Anything
Examples
- Example 1:
systemChat str ("Multiplayer" get3DENMissionAttribute "respawn");
Additional Information
- See also:
- set3DENMissionAttributes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 26, 2016 - 16:54 (UTC)
- R3vo
-
The class names of the vanilla sections are:
Display Name Class Name (section) Environment Intel Multiplayer Multiplayer Performance GarbageCollection Preferences Preferences - Posted on November 2, 2020 - 16:57 (UTC)
- R3vo
- It seems that Preferences can be returned just fine during preview.