isWeaponRested: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_rest = isWeaponRested player;</sqf> | ||
|seealso= [[isWeaponDeployed]] [[canDeployWeapon]] | |seealso= [[isWeaponDeployed]] [[canDeployWeapon]] |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- isWeaponDeployed canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on July 12, 2015 - 11:00 (UTC)
- Killzone Kid
-
As of 1.49 is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.isWeaponRested player;