laserTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Object]] - laser target or [[objNull]] if no laser target exists | |r1= [[Object]] - laser target or [[objNull]] if no laser target exists | ||
|x1= <code>private _target = laserTarget | |x1= <code>private _target = laserTarget gunner heli;</code> | ||
|x2= <code>private _designatedPos = getPosATL | |x2= <code>private _designatedPos = getPosATL laserTarget [[player]];</code> | ||
|seealso= [[cursorTarget]] [[setMissileTarget]] | |seealso= [[cursorTarget]] [[setMissileTarget]] | ||
}} | }} |
Revision as of 11:13, 12 May 2022
Description
- Description:
- Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
- Groups:
- Weapons
Syntax
- Syntax:
- laserTarget unitName
- Parameters:
- unitName: Object
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
private _target = laserTarget gunner heli;
- Example 2:
private _designatedPos = getPosATL laserTarget player;
Additional Information
- See also:
- cursorTarget setMissileTarget
Notes
-
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