setThrottleRTD: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 26: | Line 26: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>vehicle player | |x1= <code>vehicle player setThrottleRTD [0.5, 1];</code> | ||
|seealso= [[throttleRTD]] | |seealso= [[throttleRTD]] | ||
}} | }} |
Revision as of 11:18, 12 May 2022
Description
- Description:
- Set the throttle for the given engine(s) of a helicopter.
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- throttle 0: fully closed
- throttle ~0.15: average flight idle
- throttle 1: full
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setThrottleRTD [value, engineIndex]
- Parameters:
- helicopterRTD: ObjectRTD - helicopter
- value: Number - throttle level
- engineIndex: Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setThrottleRTD [0.5, 1];
Additional Information
- See also:
- throttleRTD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note