stance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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Line 21: | Line 21: | ||
* {{hl|""}} (on non-person [[Object|object]]) | * {{hl|""}} (on non-person [[Object|object]]) | ||
|x1= <code>if ( | |x1= <code>if (stance [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code> | ||
|seealso= [[animationState]] [[unitPos]] [[pose]] | |seealso= [[animationState]] [[unitPos]] [[pose]] | ||
}} | }} |
Revision as of 11:17, 12 May 2022
Description
- Description:
- Returns the stance of the given unit.
- Groups:
- Unit Control
Syntax
- Syntax:
- stance unit
- Parameters:
- unit: Object
- Return Value:
- String - Can be:
- "STAND"
- "CROUCH"
- "PRONE"
- "UNDEFINED" (for example, swimming)
- "" (on non-person object)
Examples
Additional Information
- See also:
- animationState unitPos pose
Notes
-
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