setVehicleCargo: Difference between revisions
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|x1= Blackfish with no vehicle cargo loaded | |x1= Blackfish with no vehicle cargo loaded | ||
<code>_success = blackfish [[setVehicleCargo]] offroad; | <code>_success = blackfish [[setVehicleCargo]] offroad; // true | ||
</code> | </code> | ||
|x2= Blackfish with full cargo already loaded | |x2= Blackfish with full cargo already loaded | ||
<code>_success = blackfish [[setVehicleCargo]] offroad; | <code>_success = blackfish [[setVehicleCargo]] offroad; // false | ||
</code> | </code> | ||
Revision as of 11:26, 12 May 2022
Description
- Description:
- Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Can also be used to unload a specific loaded vehicle or all loaded vehicles.
- Groups:
- Vehicle in Vehicle Transport
Syntax
- Syntax:
- vehicle setVehicleCargo cargo
- Parameters:
- vehicle: Object - vehicle for carrying cargo, objNull to unload specific loaded cargo
- cargo: Object - cargo to put/loaded in vehicle, objNull to unload all loaded cargo
- Return Value:
- Boolean - whether or not operation was a success
Examples
- Example 1:
- Blackfish with no vehicle cargo loaded
_success = blackfish setVehicleCargo offroad; // true
- Example 2:
- Blackfish with full cargo already loaded
_success = blackfish setVehicleCargo offroad; // false
- Example 3:
- Unload specific loaded vehicle (will paradrop if dropped from high altitude)
_success = objNull setVehicleCargo offroad;
- Example 4:
- Unload all vehicles (will paradrop if dropped from high altitude)
_success = blackfish setVehicleCargo objNull;
Additional Information
- See also:
- Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 4, 2016 - 18:46 (UTC)
- ImperialAlex
-
objNull setVehicleCargo _cargoVehicle
- will unload specific loaded vehicle, and_trasportVehicle setVehicleCargo objNull
will unload all vehicles. The unloaded vehicles will be paradropped if the altitude is high enough. See: BIforums