weaponAccessories: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod] | |r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod] | ||
|x1= <code>player weaponAccessories primaryWeapon | |x1= <code>player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]</code> | ||
|seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]] | |seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]] | ||
Line 28: | Line 28: | ||
<dd class="note"> | <dd class="note"> | ||
To check if currently selected muzzle has a silencer: | To check if currently selected muzzle has a silencer: | ||
<code>hasSilencer = player weaponAccessories currentMuzzle | <code>hasSilencer = player weaponAccessories currentMuzzle player [[param]] [0, ""] != "";</code> | ||
</dd> | </dd> | ||
Revision as of 11:19, 12 May 2022
Description
- Description:
- Get array with all items linked to a given weapon.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit weaponAccessories weapon
- Parameters:
- unit: Object
- weapon: String - primary, secondary or handgun
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]
Additional Information
- See also:
- weaponAccessoriesCargo handgunItems primaryWeaponItems secondaryWeaponItems weaponsItems weaponsItemsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 26, 2014 - 08:48 (UTC)
- Killzone Kid
-
To check if currently selected muzzle has a silencer:
hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
- Posted on March 16, 2015 - 12:03 (UTC)
- Jezuro
- Since revision 129742, this command also returns an attached bipod.