Killswitch/Sandbox – User
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};</pre> | };</pre> | ||
(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.) | (A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.) | ||
== ArmA server config file example == | |||
<pre>// comments are written with "//" in front of them. | |||
// | |||
// Example server.cfg | |||
// | |||
password = "xyz"; // password required to connect to server | |||
passwordAdmin = "xyzxyz"; // admin password. Use "#login xyzxyz" in global chat in-game to login as admin | |||
// The name of our server | |||
hostname="Example OFP server"; | |||
// Welcome message. This is a list of strings | |||
// separated by comma signs. Each string will be | |||
// displayed on a new line. The example motd below | |||
// will display two lines | |||
motd[]= { | |||
"Welcome to the Example OFP server.", | |||
"Have fun!" | |||
}; | |||
motdInterval=1; // if motd has multiple lines this setting | |||
// determines the delay in seconds between showing | |||
// lines (default is 5 seconds). | |||
voteMissionPlayers=3; // start voting for missions when 3 players connect | |||
voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote | |||
reportingIP=""; // private server - don't report | |||
// Use "armedass.master.gamespy.com" to | |||
// report to the master server | |||
checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check | |||
kickduplicate=1; // do not allow duplicate id | |||
// If equalModRequired is set, players will need | |||
// to connect to the server using the *exact same* | |||
// -mod=... shortcut parameter the server is using. | |||
// | |||
// As an example: if the server was started with | |||
// | |||
// -mod=@mymod | |||
// | |||
// all players will need to have exactly that parameter | |||
// in their shortcuts. Note that the argument ("@mymod") | |||
// is case significant. In other words, if a player used | |||
// "-mod=@MyMod" connection would be refused. | |||
// | |||
equalModRequired=1; | |||
class Missions {}; // an empty Missions class will lead to | |||
// players being presented with the full | |||
// list of missions the server has. | |||
// Players will have to vote | |||
// to select a mission | |||
</pre> | |||
[[Category:Sandbox]] | [[Category:Sandbox]] |
Revision as of 16:00, 4 March 2007
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A config.cpp snippet inside a <pre> environment:
class CfgPatches { class Something { units[] = {}; weapons[] = {}; requiredAddons[] = {}; requiredVersion=1.00; }; };
(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.)
ArmA server config file example
// comments are written with "//" in front of them. // // Example server.cfg // password = "xyz"; // password required to connect to server passwordAdmin = "xyzxyz"; // admin password. Use "#login xyzxyz" in global chat in-game to login as admin // The name of our server hostname="Example OFP server"; // Welcome message. This is a list of strings // separated by comma signs. Each string will be // displayed on a new line. The example motd below // will display two lines motd[]= { "Welcome to the Example OFP server.", "Have fun!" }; motdInterval=1; // if motd has multiple lines this setting // determines the delay in seconds between showing // lines (default is 5 seconds). voteMissionPlayers=3; // start voting for missions when 3 players connect voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote reportingIP=""; // private server - don't report // Use "armedass.master.gamespy.com" to // report to the master server checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check kickduplicate=1; // do not allow duplicate id // If equalModRequired is set, players will need // to connect to the server using the *exact same* // -mod=... shortcut parameter the server is using. // // As an example: if the server was started with // // -mod=@mymod // // all players will need to have exactly that parameter // in their shortcuts. Note that the argument ("@mymod") // is case significant. In other words, if a player used // "-mod=@MyMod" connection would be refused. // equalModRequired=1; class Missions {}; // an empty Missions class will lead to // players being presented with the full // list of missions the server has. // Players will have to vote // to select a mission