remove3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | |r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | ||
|x1= < | |x1= <sqf>_myLayer = -1 add3DENLayer "Enemy Base"; | ||
remove3DENLayer _myLayer ;</ | remove3DENLayer _myLayer ;</sqf> | ||
|seealso= | |seealso= |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Remove Eden Editor editing layer.
- Groups:
- Eden Editor
Syntax
- Syntax:
- remove3DENLayer layerID
- Parameters:
- layerID : Number - layer ID as returned by add3DENLayer command
- Return Value:
- Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)
Examples
- Example 1:
Additional Information
- See also:
- add3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
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