getObjectProxy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
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Line 26: | Line 26: | ||
|r1= [[Object]] | |r1= [[Object]] | ||
|x1= <code>(findDisplay 128 | |x1= <code>(findDisplay 128 displayCtrl 51) [[getObjectProxy]] "_unit_1" | ||
// returns the object 'B 1-1-A:1 (Sean Johnson)'</code> | // returns the object 'B 1-1-A:1 (Sean Johnson)'</code> | ||
Revision as of 11:40, 12 May 2022
Description
- Description:
- Return the proxy object associated with the given editor object.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map getObjectProxy object
- Parameters:
- map: Control -
- object: String -
- Return Value:
- Object
Examples
- Example 1:
(findDisplay 128 displayCtrl 51) getObjectProxy "_unit_1" // returns the object 'B 1-1-A:1 (Sean Johnson)'
Additional Information
- See also:
- setObjectProxy
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- classWorks in BIS RTE only?