lightIsOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|x3= <code>if (count allMissionObjects "StreetLamp" == 0) then { | |x3= <code>if (count allMissionObjects "StreetLamp" == 0) then { | ||
hint "Objects compatible with 'lightIsOn' are not found."; | |||
} [[else]] { | } [[else]] { | ||
[[hint]] "'lightIsOn' compatible objects are found!"; | [[hint]] "'lightIsOn' compatible objects are found!"; |
Revision as of 13:04, 12 May 2022
Description
- Description:
- Check if lampost is on (shining).
- Groups:
- Lights
Syntax
- Syntax:
- lightIsOn lamppost
- Parameters:
- lamppost: Object
- Return Value:
- String - Can be one of:
- "ON" - light is on
- "OFF" - light is off
- "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
- "ERROR" - if command fails
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights